

Rather than finding a vehicle on the map, á la Battlefield and older Battlefront games, players must find the vehicle’s pickup on the battlefield and then summon it. Vehicles make their controversial return as battle pickups. Health does not diminish over time, with smart players being able to make heroes last entire matches.

Each has three unique abilities and each is useful in their own ways. Players can choose between the melee (Luke Skywalker and Darth Vader), sharpshooter (Han Solo and Boba Fett) and support (Princess Leia and Emperor Palpatine) heroes. Heroes also add a nice layer of depth, acquired as a battle pickup while playing Walker Assault or Supremacy. There are a total of thirteen Star Cards and six Charged Star Cards, allowing for numerous possible combinations. On the other hand, someone who wants to focus on taking out vehicles will want to equip the Ion Grenade, Ion Torpedo and Ion Shot. Someone who wants to snipe will want to equip a rifle, the jetpack to get to high ground and Focus Fire. Smart players will create different Hands to tackle different situations. These can be ammo modifiers, personal shields or even a scan pulse that shows where enemies are on the battlefield. Charged Star Cards are special modifiers that require a charge battle pick-up to use. Star Cards are weapons and gadgets that have reload times. Players can equip two Star Cards and a third Charged Star Card. Battlefront doesn’t have classes, instead replaced by Star Cards, a form of create-a-class. It’s Battlefront’s Star Card and Hero systems that supply the majority of its depth. It’s simple and trying out different blasters in Battlefront doesn’t have the same feeling as trying out different types of guns in Battlefield. There are no assault rifles, PDWs, shotguns, DMRs or LMGs with all kinds of different stats. Sure, some fire faster than others and some have a three-shot burst, but they all come off the same. There are only eleven guns and it becomes hard to distinguish one blaster from another. Overall though, aiming down the sights doesn’t really matter, nor does the gun you take into battle. Third-person sacrifices a bit of accuracy for a better view of the battlefield. First-person is more accurate, but the field-of-view is extremely limiting. Battlefront can be played as either a first or third-person shooter with each having its own advantages and disadvantages. Hero characters make their return from Battlefront 2, and are more fleshed out with unique abilities.īattlefront’s gameplay is simple, but has its own kind of depth. Likewise, gameplay is severely stripped down compared to Battlefield in an attempt to appeal to a wider audience. Battlefront ditches single player for a multiplayer-focused experience with a few co-op modes thrown in for good measure. Why DICE couldn’t pull lines from the films, or attempt to get the original actors is a mystery.īattlefront is a deviation from the standard FPS formula DICE has employed across its many games. This adherence to recreating Star Wars makes the awful hero and villain voice-acting stand-out. Much like the models and environments, the sounds of the different blaster rifles, vehicles and explosions have been faithfully recreated for the game. John Williams’ classic score is littered throughout with specific themes used to herald the arrival of heroes and villains. The sound design, aside from the awful Hero voice-acting, is also spectacular. Weapons, vehicles and Heroes were all created using this method. It’s breathtaking seeing the fresh snow of Hoth or the forest of Endor right before a deadly battle and then watching as blaster fire and explosions tear it apart. DICE used a technique called Photogrammetry to recreate the many models and environments of the film in-game, and the results are spectacular. Dynamic lighting, detailed textures and meticulously crafted environments all work together to create a wholly authentic Star Wars experience. Battlefront is a gorgeous game to look at and listen to. It easily nails the style of Star Wars, but does it have enough substance to keep players playing?ĭICE nails the Star Wars experience from a presentation perspective. Star Wars fever is at an all-time high thanks to Episode VII: The Force Awakens coming out in about a month, but first we have Battlefront, the first of EA’s slew of Star Wars games. Creating the follow-up to one of the most beloved Star Wars games of all time, Battlefront 2, is a daunting task even for a developer as seasoned as DICE. It was never going to be easy for publisher EA and developer DICE to create Star Wars Battlefront.
